Eternal

Eternal is the game I made for my self-directed placement. The project consisted of me managing and directing a team of 3 towards the end goal of making a game for the Steam platform, I took on the role of project leader managing and forming a company along with working on all aspects of design ranging from Leve design, 3D modelling, Audio design, Vfx Design, Games Design and marketing.

Eternal is a stylised combat action RPG, heavily inspired by From Software’s souls-like games but designed specifically for a more casual audience while retaining a souls-like gameplay loop. You, the Inquisitor, are the last hope in purging the Kingdom of Stormhaven of the evil that possesses it. Fight your way out of the ominous dungeon, explore the pillaged city and you’ll find a range of secrets to help you on your mission. Utilize a unique range of weapons, spells and items to defeat the horde of enemies that dwell across the kingdom.

 

 Asset packs were used in the creation of this game notably Syntys dungeon packs in order to be able to use them as a basis for making large and detailed levels. Alongside this, I have made 3D assets to complement the existing art style of the packs to be used for bespoke mechanics like combat, consumables as well as general modular sets for terrain.

Below you will find the design moodboards I used to plan the overall style and gameplay of each level environment 

Souls like environment
Souls like environment

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Hub World Gameplay Moodboard
Hub World Gameplay Moodboard

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Cave Reference
Cave Reference

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Souls like environment
Souls like environment

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Below you will find a moodboard made for the customisable armour sets planned in-game alongside screenshots of WIP assets

Example customisation
Example customisation

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Chars 1 Rear
Chars 1 Rear

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Helmets
Helmets

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Example customisation
Example customisation

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Below you will find the node-based designs and top-down plans of the levels present in the game along with the final screenshot showing the iteration that was made to them to achieve the desired plans for each level to produce the desired experience for each level

Level 1 Diagram
Level 1 Diagram

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Level 1 Semi Linear v1
Level 1 Semi Linear v1

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Level 4 Semi Linear v3
Level 4 Semi Linear v3

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Level 1 Diagram
Level 1 Diagram

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Below you will find the top down plans of the levels alongside time tests for navigating each level

Level Design
Level Design

Moodboard for top down plan layouts

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Tutorial Level Top down Plan
Tutorial Level Top down Plan

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Generic Room Top down plans
Generic Room Top down plans

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Level Design
Level Design

Moodboard for top down plan layouts

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Below you will see some of the screenshots taken in-game from the 1.0 build available on Itch.IO, these primarily feature environment art from the 1st, 2nd and 3rd level

Screenshot_002_1250
Screenshot_002_1250

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Screenshot_016_1050
Screenshot_016_1050

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Screenshot_005_2250
Screenshot_005_2250

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Screenshot_002_1250
Screenshot_002_1250

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Below will be a video walkthrough of the design process behind making the game WIP

Below you will find the trailer for the game on Youtube