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Fog Island
The Fog Island environment art scene was based around the brief of isolation hence the reason for a solitary lighthouse in an obscured environment. This piece takes inspiration from the introduction scene of Bioshock infinite featuring a similar style of lighthouse and setup, however, in this scene, it is more of an island rather than a solitary lighthouse to further enforce the theme of isolation as opposed to the theme of being trapped.
Below you will find a video walkthrough of the process behind my environment choices and references
Here are some screenshots from the set pieces of the final product
Lhouse
Boey
Boatr
Lhouse
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Documentation
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