Greedy Weedy
Design of Greedy Weedy
Greedy Weedy was made as part of the 2023 global games jam in a team of 5 others. i performed the level design of the game using a pre existing assetpack. The game was completed within 2 days of it starting in order to coincide with the time constraints of the games jam
Greedy Weedy is a game where you play as a tumbleweed to absorb items in the world to take revenge for being chased away by the evil developer farmers
Moodboard for environments
Environments based on a medieval farmland slowly progressing from the outer wilderness where the player consumes smaller objects where they can grow and learn the mechanics step by step. The level will then open up and become more non linear to account of the increase in size of the player.

Zone 1
The starting level and tutorial area. The player starts in an enclosed space eating smaller objects which increases their size. They progress across the ravines consuming larger and larger elements where the map begins to open up and become more inhabited as buildings can be seen towards the end of the level
Zone 2
The next level progresses into a concentration of medium sized objects such as vegetable plots and rocks conveying a sense of progression to the player by increasing the quantity of consumables
Zone 3
The final zone contains the farmers houses where the player can consume whole buildings giving them a sense of achievement as these will be dispersed alongside objects that they previously struggled to consume