Rapturious Vision

Rapturious Vision was a 6 month University assignment consisting of making a horror game experience and use appropriate level and game design techniques to make a game for the desired genre.

In the Game you (the player) are a mechanic that wakes up after a space station has been left mysteriously empty most of the lights are off and power seems to be at a minimum. You are to navigate through the level uncovering the story of what happened by picking up logbooks and completing puzzles.

 

 A few free assets packs were made in the creation of the game to help with time constraints related to being a team of 2 (1 Designer , 1 Programmer) all of these will be linked at the bottom of this page.

Below you will find a set of moodboards that were used when designing the game.

Visual Moodboard
Visual Moodboard

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Visual Moodboard
Visual Moodboard

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Environment
Environment

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Visual Moodboard
Visual Moodboard

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Below you will find moodboards of the main Enemy and horror elements in the game that being a rogue Ai drone that will wander the ship and attempt to capture the player when they get in range.

Drone Enemy Moodboard
Drone Enemy Moodboard

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Clutter Moodboard
Clutter Moodboard

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Spark Plug Moodboard
Spark Plug Moodboard

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Drone Enemy Moodboard
Drone Enemy Moodboard

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Below you will see some assets that were made to complement the asset pack for specific use in mechanics or environmental story telling 

Level Assets
Level Assets

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Key Items Asset
Key Items Asset

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Text Display Assets 2
Text Display Assets 2

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Level Assets
Level Assets

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Below you will see some of the screenshots taken in game from the 1.0 build available on Itch.IO

Engine Block
Engine Block

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AI Core
AI Core

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Death Realm
Death Realm

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Engine Block
Engine Block

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Below will be a video walkthrough of the design process behind making the game