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Empowering player choice

Below you will find a curated list of my released titles  as a professional Level Designer, where I have created compelling Level Designs for a variety of genres including, Multiplayer FPS, Singleplayer FPS,  Citybuilders and an Action RPG game.

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Oh My Galaxy!

Company

nDreams Studio Nearlight

Role

Lead Designer

Platform

Galaxy XR, Google Play Store

Tenure

Feb 2025 - Dec 2025 Release

Genre

Action Puzzle Game

Game Engine

Unity 6

Destroying Galactic Parasites

Oh My Galaxy is an Arcade, Puzzle Shooter Game, built for Mixed Reality on Googles Galaxy XR headset. I worked on the game since its pre-production all the way until its release. Leading all aspects of design as part of multidisciplinary team and directing the creation of over 100 Levels split across 9 Worlds

TopHat

Company

nDreams Studio Nearlight

Role

Lead Designer

Platform

Meta Quest / Web / Mobile

Tenure

Jan 2025 - August 2025 Release

Genre

Arcade Battler

Game Engine

Meta Horizon Engine

Rock, Paper or Scissors

TopHat is a VR and Mobile arcade-style social battler. After shipping Little Cities: Diorama, I joined the TopHat team to lead game design in the previously unexplored Meta Horizon Engine, building a fun, infinitely replayable social arena and the gameplay systems that support it.

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Load up your zany crew of asteroids, then slingshot them across the galaxy! Your job? Save darlin' planets from crusty old space relics,

I worked as the Lead Designer on this project developping workflows and processes to create 100s of Action puzzle levels

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Oh My Galaxy!

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nDreams first game on the Meta Horizon platform. I was a Level Designer and later a Lead Designer on this project, creating a picturesque and infinitely replayable social arena as well as designing gameplay mechanics to encourage a Chase / Battle Game-play loop

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TopHat

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Classic city building with a cosy colourful twist - reimagined for mixed reality! Relax into a sandbox of endless creative possibilities as Apple Vision Pro seamlessly brings Little Cities into your own world. On this project, I was a Level Designer responsible for creating picturesque demo islands and reworking the camera and controls to function seamlesly in Mixed Reality

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LITTLE CITIES

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FRENZIES is the chaotic PvP shooter for the ultimate show-off, combining nDreams’ precision gunplay with a lucky dip of frantic round types. On this project, I was a level designer responsible for designing 9 of the game's iconic multiplayer Arena levels as well as the frontend and multiplayer matchmaking levels

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FRENZIES

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Cosy Townscaping

Classic city building with a cozy colourful twist - reimagined for mixed reality! I was part of the team to port Little Cities to the Apple Vision Pro with a focus on Game Design 3C alongside creating picturesque demo levels as well as the onboarding tutorials

Little Cities: Diorama

Company

nDreams Studio Nearlight

Role

Level Designer

Platform

Apple Vision Pro

Tenure

Aug 2024 - Dec 2024 Release

Genre

Sandbox City Builder

Game Engine

Unity

Frenzies VR

Company

nDreams Studio Nearlight

Role

Level Designer

Platforms

Meta Quest

Genre

Multiplayer Arena FPS

Tenure

Jul 2023 - October 2024 Release

Game Engine

Unreal Engine 5

Fall Guys , Meets Hyper Dash

FRENZIES is a chaotic multiplayer PvP shooter for the ultimate show-off, combining nDreams’ precision gunplay with a lucky dip of frantic round types. I worked on this as a Junior Level Designer, being involved from pre-production until early access release and post launch creating 9 of the games iconic multiplayer levels. I was 

Self Published

Self Published

Hordes of evil sea creatures

Kill Crab is a first person underwater cowboy game inspired by the likes of Doom and Black ops Zombies. I worked as a Level Designer creating 3 of the 4 core Combat arenas  from concept to released alongside assisting our 3D artist in the creation of props and gameplay assets for environmental storytelling

KILL CRAB

Company

Tumbleweed Games (Indie)

Platforms

PC / Steam

Role

Level Designer

Tenure

Jan 2023 - Jul 2023 Release

Genre

Singleplayer Action FPS

Game Engine

Unreal Engine 4

Low poly Souls-like

Eternal is a stylized combat action RPG, heavily inspired by From Software’s souls-like games. I was Lead Designer on this project directing all aspects of world and level design  from concept to Release. I was also responsible for managing deadlines and milestones

Eternal

Company

Crab Armour Games LLP (Indie)

Platforms

PC / Steam

Role

Lead Designer

Tenure

Aug 2021 - Jun 2023

Dec 2022 Release

Genre

Third Person Action RPG

Game Engine

Unity

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Kill Crab is a first-person underwater cowboy FPS game inspired by the likes of Doom and Black Ops Zombies. On this project i was a Level Designer responsible for designing 3 of the 4 key combat areas and assisting our 3D artist in creating assets to design the world

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KILL CRAB

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Eternal is a stylised combat action RPG, heavily inspired by From Software’s souls-like games but designed specifically for a more casual audience. On this project, I was the Lead Designer responsible for creating the world and all 4 Level Zones.

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ETERNAL

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