
Empowering player choice
Below you will find a curated list of my released titles as a professional Level Designer, where I have created compelling Level Designs for a variety of genres including, Multiplayer FPS, Singleplayer FPS, Citybuilders and an Action RPG game.

Oh My Galaxy!
Company
nDreams Studio Nearlight
Role
Lead Designer
Platform
Galaxy XR, Google Play Store
Tenure
Feb 2025 - Dec 2025 Release
Genre
Action Puzzle Game
Game Engine
Unity 6
Destroying Galactic Parasites
Oh My Galaxy is an Arcade, Puzzle Shooter Game, built for Mixed Reality on Googles Galaxy XR headset. I worked on the game since its pre-production all the way until its release. Leading all aspects of design as part of multidisciplinary team and directing the creation of over 100 Levels split across 9 Worlds
TopHat
Company
nDreams Studio Nearlight
Role
Lead Designer
Platform
Meta Quest / Web / Mobile
Tenure
Jan 2025 - August 2025 Release
Genre
Arcade Battler
Game Engine
Meta Horizon Engine
Rock, Paper or Scissors
TopHat is a VR and Mobile arcade-style social battler. After shipping Little Cities: Diorama, I joined the TopHat team to lead game design in the previously unexplored Meta Horizon Engine, building a fun, infinitely replayable social arena and the gameplay systems that support it.
Load up your zany crew of asteroids, then slingshot them across the galaxy! Your job? Save darlin' planets from crusty old space relics,
I worked as the Lead Designer on this project developping workflows and processes to create 100s of Action puzzle levels

Oh My Galaxy!

nDreams first game on the Meta Horizon platform. I was a Level Designer and later a Lead Designer on this project, creating a picturesque and infinitely replayable social arena as well as designing gameplay mechanics to encourage a Chase / Battle Game-play loop

TopHat

Classic city building with a cosy colourful twist - reimagined for mixed reality! Relax into a sandbox of endless creative possibilities as Apple Vision Pro seamlessly brings Little Cities into your own world. On this project, I was a Level Designer responsible for creating picturesque demo islands and reworking the camera and controls to function seamlesly in Mixed Reality

LITTLE CITIES

FRENZIES is the chaotic PvP shooter for the ultimate show-off, combining nDreams’ precision gunplay with a lucky dip of frantic round types. On this project, I was a level designer responsible for designing 9 of the game's iconic multiplayer Arena levels as well as the frontend and multiplayer matchmaking levels

FRENZIES

Cosy Townscaping
Classic city building with a cozy colourful twist - reimagined for mixed reality! I was part of the team to port Little Cities to the Apple Vision Pro with a focus on Game Design 3C alongside creating picturesque demo levels as well as the onboarding tutorials
Little Cities: Diorama
Company
nDreams Studio Nearlight
Role
Level Designer
Platform
Apple Vision Pro
Tenure
Aug 2024 - Dec 2024 Release
Genre
Sandbox City Builder
Game Engine
Unity
Frenzies VR
Company
nDreams Studio Nearlight
Role
Level Designer
Platforms
Meta Quest
Genre
Multiplayer Arena FPS
Tenure
Jul 2023 - October 2024 Release
Game Engine
Unreal Engine 5
Fall Guys , Meets Hyper Dash
FRENZIES is a chaotic multiplayer PvP shooter for the ultimate show-off, combining nDreams’ precision gunplay with a lucky dip of frantic round types. I worked on this as a Junior Level Designer, being involved from pre-production until early access release and post launch creating 9 of the games iconic multiplayer levels. I was
Self Published
Self Published
Hordes of evil sea creatures
Kill Crab is a first person underwater cowboy game inspired by the likes of Doom and Black ops Zombies. I worked as a Level Designer creating 3 of the 4 core Combat arenas from concept to released alongside assisting our 3D artist in the creation of props and gameplay assets for environmental storytelling
KILL CRAB
Company
Tumbleweed Games (Indie)
Platforms
PC / Steam
Role
Level Designer
Tenure
Jan 2023 - Jul 2023 Release
Genre
Singleplayer Action FPS
Game Engine
Unreal Engine 4
Low poly Souls-like
Eternal is a stylized combat action RPG, heavily inspired by From Software’s souls-like games. I was Lead Designer on this project directing all aspects of world and level design from concept to Release. I was also responsible for managing deadlines and milestones
Eternal
Company
Crab Armour Games LLP (Indie)
Platforms
PC / Steam
Role
Lead Designer
Tenure
Aug 2021 - Jun 2023
Dec 2022 Release
Genre
Third Person Action RPG
Game Engine
Unity
Kill Crab is a first-person underwater cowboy FPS game inspired by the likes of Doom and Black Ops Zombies. On this project i was a Level Designer responsible for designing 3 of the 4 key combat areas and assisting our 3D artist in creating assets to design the world














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